weird and awesome Holmes era D&D ads. Like fungi, the presence of helmets like this in D&D artwork is another signpost that we're dealing with the old school. I've noted many times before that there's recognizably historical armors in the artwork of guys like Trampier and (especially) Sutherland and that, as time went on, you see fewer and fewer examples of it in TSR game products. Whether that's good or bad isn't to the present point, which is that my earliest D&D memories are inextricably bound up with the assumption that fighting men would likely be wearing something like this on their heads.
The problem, alas, is that, with its abstract combat system D&D has never had good rules for helmets, despite their presence on the equipment list. I'm aware of AD&D's rules on the subject but never used them back in the day because I thought they'd slow down combat too much. And every other attempt to make helmets matter in D&D that I've seen has been similarly poor. It's not a big deal, all things considered, but, given that I like helmets esthetically, it'd be nice if there were rules I could use that made them more just a fashion statement. Anybody have any to share?